HML in the News

Press Release: Long-range eye tracker enables selling ads “by the eyeball”

Queen’s University spin-off Xuuk unveils technology today at Google May 7, 2007 KINGSTON, Ont. – A Queen’s University Computing professor’s invention – to be unveiled today at Google’s corporate headquarters in California – provides a unique, affordable way for advertisers to track the effectiveness of their messages by measuring how many people are looking at their billboards and screens.

Press release: Witness the Fitness

Media Advisory October 10, 2006 Witness the Fitness at Queen's Haynes Hall Kingston, Ont. – On October 12, at sunset, a virtual fitness school will appear on the walls of Haynes Hall in Kingston, located on the corner of Clarence Street and Brock Street. The exhibit will run from 7 pm to 1 am on Thursday October 12 through Sunday October 15.

Press Release: Attentive Office Cubicles

Read Original Story “Attentive” cubicles help workers focus in busy offices Monday December 20, 2004 (Kingston, ON) – An “attentive” office cubicle that blocks noise and visual distractions when you’re trying to work, and then opens communication channels when you’re ready to socialize, is just one of the innovative new devices developed by Queen’s University’s Human Media Laboratory (HML).

Attentive User Interfaces

Read Original Story Researchers invent computers that “pay attention” to users Tuesday April 01, 2003 New devices use eye contact to prioritize, sense needs, and wait their turn (Kingston, ON) – With increasing numbers of digital devices vying for our attention and time today, researchers from the Human Media Lab (HML) at Queen’s University have developed a new concept that allows computers to pay attention to their users’ needs. HML researchers at Queen's University's School of Computing are addressing the problem of the barrage of messages people receive from large numbers of digital appliances. Their Attentive User Interface (AUI) is a new paradigm for interacting with groups of computers that moves beyond the traditional desktop interface. Current computers are generally designed to act in isolation, without considering what the user is doing before producing distracting interruptions. As a result, today’s user has trouble keeping up with volumes of e-mail, instant messages, phone calls and appointment notifications. “Today’s digital lifestyle has the unfortunate side effect of bombarding people with messages from many devices all the time, regardless of whether they’re willing, or able to respond,” says HML director Dr. Roel Vertegaal. “Like spam [unsolicited e-mail], this problem needs to be addressed.” The HML team is designing devices that determine the level of user attention and the importance of each message relative to what the user is doing. Then the computer decides whether to “take a turn” to deliver the message. Next week in Fort Lauderdale, Florida, Dr. Vertegaal and his students, Jeffrey Shell, Alexander Skaburskis and Connor Dickie, will present their findings at the prestigious ACM CHI 2003 Conference on Human Factors in Computing Systems. HML works in collaboration with IBM Almaden Research Center in San Jose, and Microsoft Research in Redmond, Washington. This month the Association of Computing Machinery’s (ACM) flagship publication, Communications of ACM, features a special issue on Attentive User Interfaces, edited by Dr. Vertegaal. “The way that we use computers has fundamentally changed,” says Dr. Vertegaal. “There has been a shift over the past four decades from many users sharing a single mainframe computer, to a single user with a single PC, to many people using many portable, networked devices. “We now need computers that sense when we are busy, when we are available for interruption, and know when to wait their turn – just as we do in human-to-human interactions,” the HML director continues. “We’re moving computers from the realm of being merely tools, to being ‘sociable’ appliances that can recognize and respond to some of the non-verbal cues humans use in group conversation.” Many of the Queen’s team’s discoveries are rooted in their research into the function of eye contact in managing human group conversation. One of the main underlying technologies they developed is an eye contact sensor that allows each device to determine whether a user is present, and further, whether that user is looking at the device. This allows devices to establish what the user is attending to, and when, whether, and how they should contact the user, if at all. Funding support for the Human Media Lab includes the Premier’s Research Excellence Awards (PREA), the Natural Sciences and Engineering Research Council (NSERC), Institute for Robotics and Information Systems (IRIS), Communications and Information Technology Ontario (CITO) and Microsoft Research. A number of AUI applications have been developed to date in the Human Media Lab: · Eye contact sensors use computer vision to track when a person looks at a device. · Eye contact sensing glasses recognize when people look at each other. · Eye proxy, a pair of robotic eyes with embedded eye contact sensors allow a computer to look back at the user, to visually communicate its attention. · An attentive videoconferencing system communicates eye contact over the Internet through video images, optimizing bandwidth on the basis of the joint attention of users. · Attentive cell phones use eye contact sensing glasses to determine when users are in face-to-face conversations, automatically shifting from audible rings to vibration alerts. · Attentive speaker phones allow users to initiate calls by looking at an eye proxy representing the remote person. · Attentive messaging systems (AMS) forward e-mails to the device currently in use. · Attentive televisions automatically pause when nobody is watching them. · Attentive home appliances allow people to use their eyes as pointing devices and their mouths as keyboards. These appliances use speech recognition to execute commands; eye contact sensors determine which device is the target of a command (e.g. the attentive desk light activates when the user looks at the fixture and responds when the user says “Turn on”). · Auramirror is a video mirror that visualizes the exchange of attention between people in conversations. Each person’s “aura” of attention is represented as a bubble of viscous fluid that grows in the direction of their eye gaze. When two people look at each other, their bubbles connect, representing mutual attention. When they look at the mirror, this bubble pops. This process serves as a metaphor for attention and interruption. For high res pictures For HML papers For details of the CHI 2003 conference Contacts: Nancy Dorrance, Queen’s News & Media Services, 613.533.2869 Lorinda Peterson, Queen’s News & Media Services, 613.533.6000 ext. 77559

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